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Websites using Three.js



Total websites using Three.js is 895

JavaScript graphicsBrowser

Okay, let s break down three.js, including its overview, revenue (which is a bit unique for an open-source library), alternatives, pricing, and customer care.

1. Overview of Three.js

  • What it is: Three.js is a free and open-source JavaScript library used to create and display animated 3D computer graphics in a web browser using WebGL. It abstracts away the complexities of WebGL, making it significantly easier for developers to create stunning 3D experiences without needing deep knowledge of graphics programming.
  • Key Features:
    • Simplified WebGL: Provides a more user-friendly API compared to raw WebGL.
    • Scene Graph: Manages objects, cameras, and lights in a hierarchical structure.
    • 3D Primitives: Built-in shapes like cubes, spheres, and planes.
    • Materials & Textures: Support for various material types (e.g., Lambert, Phong) and texture mapping.
    • Animation: Tools for creating animations and manipulating object properties over time.
    • Lighting & Shadows: Capabilities to add realistic lighting and shadow effects.
    • Geometry Loading: Supports loading 3D models from various formats (e.g., .obj, .gltf).
    • Post-Processing Effects: Allows for visual effects like bloom, depth of field, and more.
    • Mobile-Friendly: Can be used to create 3D experiences that run on mobile devices.
    • Active Community: Huge and supportive community providing resources, tutorials, and help.
  • Primary Use Cases:
    • Interactive WebGL Experiences: Creating 3D games, simulations, and visualizations directly in the browser.
    • Data Visualization: Displaying complex data sets in interactive 3D forms.
    • Product Showcases: Allowing customers to view 3D models of products.
    • Architectural Visualization: Rendering virtual walk-throughs of buildings.
    • Virtual Reality (VR) & Augmented Reality (AR): Often used as a base for WebVR and WebAR experiences.
  • Programming Model: Primarily uses JavaScript, and while there are some community projects that have wrappers for other programming languages like Python, C#, Three.js is primarily designed for JavaScript.

2. Revenue Model (Not Direct)

  • No Direct Revenue: Three.js is completely free and open source under the MIT license. This means you can use it for commercial or non-commercial projects without paying any fees.
  • Indirect Revenue & Funding:
    • Donations: The project relies on community donations through platforms like Open Collective to support its development.
    • Sponsorships: Some companies that use three.js contribute financially to the project to support its continued existence.
    • Developer Time: Many developers from large companies like Google, Amazon, Facebook, and other tech companies contribute developer time to improve three.js, it s part of their open-source initiatives.
    • Related Services/Products: While Three.js itself doesn t have a revenue model, companies may offer commercial services or products built on top of Three.js like specialized 3D libraries, development tools, consulting services, or training courses related to Three.js.

3. Alternatives to Three.js

  • Babylon.js: A very popular open-source library with many similar features to Three.js. Some developers find its API more structured.
  • PlayCanvas: A game engine that runs in the browser and is often used for more complex, game-focused applications. Offers both free and paid plans.
  • Unity (WebGL Build): While Unity is primarily a desktop game engine, it can build to WebGL. It s more heavyweight than Three.js but offers a full game development ecosystem.
  • Unreal Engine (WebGL Build): Similar to Unity but is more often used for games with complex rendering requirements, and it is more heavyweight.
  • p5.js: A library that focuses on creative coding and makes it easier to get started with graphics programming, but it might not be as performant for more complex 3D rendering as Three.js.
  • WebGL API (Directly): You could directly write WebGL code, but this is far more complex, tedious and time-consuming.
  • Framework Specific 3D Libraries: There are some libraries specific to Javascript frameworks like react-three-fiber for React.

Choosing an Alternative: The best alternative for you depends on your project s specific requirements:

  • For simple 3D web experiences, Three.js or Babylon.js are often great.
  • For more game-oriented applications, PlayCanvas or Unity might be better.
  • For creative coding, p5.js might be preferred.

4. Pricing

  • Free: Three.js is 100% free to use for both personal and commercial purposes. You don t need a subscription, pay for a license, or worry about usage-based pricing. The license is MIT, which is permissive and allows you to use it as you see fit.

5. Customer Care Details

  • Community Support: Since three.js is an open-source project, there is no official dedicated customer support team.
  • How to Get Help:
    • Official Documentation: The official Three.js documentation is extensive and a great place to start. https://threejs.org/docs/
    • GitHub Issues: Report bugs, request features, and get help from the community on the project s GitHub repository. https://github.com/mrdoob/three.js/issues
    • Stack Overflow: Search for or ask questions on Stack Overflow, using the three.js tag.
    • Discord Server: Join the active Three.js Discord server for real-time discussions and support from the community.
    • Community Forums & Groups: There are many other communities and forums online dedicated to Three.js.
    • Third-Party Consultants & Trainers: If you need dedicated help, consider hiring a Three.js expert.

In summary:

Three.js is a fantastic choice for web-based 3D graphics, thanks to its ease of use, free nature, and strong community. While it doesn t offer traditional customer support, the active community provides plenty of resources and help, making it very accessible for new and experienced developers alike. When choosing, it s worth considering the alternative options listed, to make sure it best suits the project you re working on.





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895 websites using JavaScript graphics and Three.js. Download full list of 895 customers and clients who use Three.js. 895 customers using Browser and Three.js.